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- *-------------------------------------------------------------*
- | |
- | |
- | H O U S E S 1 . 4 |
- | |
- | |
- *-------------------------------------------------------------*
-
- Title (Once Again) : Houses 1.4
- Release Date : 10-23-95
- File List : HOUSES14.WAD - The Houses WAD file.
- HOUSES14.TXT - This text file.
- Disk Space Required : 1.8 megaytes
- Author : Michael Lundy
- Posting From : I'm not sure with my Winsock software
- Email Address : I don't use email utils with Winsock
- Misc. Author Info : I've built many WADs and hope to come
- up with an entire episode for DOOM
- one. It will be among some of the best
- on the Internet.
- Other WADs by Author : I'm too lazy to list all of them...
-
- Gorilla Gore
- Water Flood
- Get Your Gun!
- Wicked Barons & Spectres
- 107 sounds from my mic
- Deathmatch by Mike
- Another Heretic Cathedral (Shareware)
- DF Rifle Patch.
- Heretic Textures for DOOM II.
- UAC's Last Hope
- The Abandoned Base of Hellspawn
- The Lost Training Base.
-
- ...Again, I wrote a lot more, but a
- few were compilations and updates of
- other ones (i.e. Houses 1.3).
-
- Upcoming WADs by Author : An entire episode for DOOM one. There
- are three of them out at the moment.
-
- * WAD Description *
-
- Brief Description : A ten-level collection of houses. I
- have fixed everything enough to
- please myself, the perfectionist.
-
- Cool Stuff : + 10 new house levels ready for
- deathmatch.
- + LOTS of new sounds. There is no
- stupid pistol sound that sounds
- like someone hit a drum and then
- whistled, like in HALLS1-9.
- + Cool new status bar that I made
- myself. It shows how far a crappy
- paint program can go. It's too bad
- I can't make a picture from scratch
- do that.
- + Levels 3-6 are self-playable.
- + Includes Beavis & Butt-Head's house.
- + ...and more...!
- WAD Info in More Detail : A year ago, I downloaded some 32 level
- deathmatch collections. They had a few
- houses in them, so I thought I would
- take most of them and fix them up.
- After more fixing and adding stuff,
- this is the latest result. It sure is
- a lot better than the first version.
- Songs Used in WAD : Level 1: Head Like a Hole - Nine Inch
- Nails
- Level 2: Verse Chorus Verse - Nirvana
- Level 3: Wherever I May Roam -
- Metallica
- Level 4: One - Metallica
- Level 5: About a Girl - Nirvana
- Level 6: Iron Man - Black Sabbath
- Level 7: ???? - Nine Inch Nails
- Level 8: Teen Spirit - Nirvana
- Level 9: Smoke on the Water - Deep
- Purple
- Level 10: Lithuim - Nirvana
- Levels Used in WAD : Level 1: MYHOUSE
- Level 2: PPALACE (Level 4)
- Level 3: KURFHSE
- Level 4: MUD3 (Level 1)
- Level 5: BLOTWALZ (Level 3)
- Level 6: BOXING (Level 1)
- Level 7: STA_ROSA
- Level 8: TOWNHOUS
- Level 9: BNBHOUSE (Mine!)
- Level 10: HOUSE
- Story Line : Have you ever been told, as a kid,
- "Don't fire rockets in the house!"
- Or how about, "Quit sawing your
- brother in half! He's already got
- negative frags."
- It probably hasn't happened to you,
- but now you can run and play in the
- house now. The double-barreled
- shotguns await you.
- Might Not Run With : A turd log in the microprocessor.
- Big Thanks to : Jason Hoffoss for DMapEdit 4.0.11
- Oliver Montanuy for DeuTex 3.6
- Id Software
- Additional Credits to : Noah Haskel for MYHOUSE
- Nye Liu & Daniel Bondurant for PPALACE
- Colin L. Kurfess for KURFHSE.WAD
- Dave Swift for MUD3
- Tom Walz for BLOTWALZ
- Luis Gerardo Reyes Vega for STA_ROSA
- Matthew Driver for TOWNHOUS
- Steven Doornbos for HOUSE
- Zink the Dink for EnDOOMer 1.0.1
- OSCS for NeoPaint 2.2
- Mark Klem for CRINGE
- Chris Hill for A41_MUS
- Angelito So for VAMUS1
- Florian Helmberger for ZWIEBACK
- The Avatar for DMF
- Sebastian Bacquet for SPECS (in IIE)
- The Innocent Crew for OBTIC11
- LucasArts for Dark Forces (Pre)
- The Byte Brothers for B&B DOOM
- Steve McCrea for TRINITY(2)
- Mark Cooke for KEWLIO
-
- ...and the unknown authors of:
-
- BOXING
- HALLS1-9
- UnGOB
- MEGADETH
- BESTIAL
- NIN
-
- I credit anything else to the authors
- of the software, WAD, etc., that I
- heppened to have used.
-
- *--------------------------------------------------------------*
-
- * Play Information *
-
- Game : DOOM II
- Level(s) Replaced : MAP01 - MAP10
- Single Player : Yes
- Cooperative 2-4 Player : Yes, but the only good levels for
- co-op are 3 through 6.
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes
- New Sounds : Yes
- New Graphics : Yes
- New Music : Yes
- Demos Replaced : All
- Other Data Replaced : Yes. I replaced the ending screen and
- the midi driver.
-
- * Construction *
-
- Base : Modified WADs
- Main Editor(s) used : DMapEdit 4.0.11, Deutex 3.6
- Other Editor(s) used : EnDOOMer 1.0.1, DEU 5.21, ADE2 5.25,
- NeoPaint 2.2, UnGOB.
- Build Time : There has been many updates of this,
- so I wouldn't know. Estimating from
- the looks of the WAD, it looks like it
- would take a maximum of 2 solid
- months.
- Known Bugs : None.
- Other Problems : None, unless you have a different
- version of DOOM II and it crashes with
- a demo problem.
- Future Improvements : Houses 1.5, maybe.
-
- * Installation *
-
- Put the WAD in your DOOM2 directory, bla bla bla!
-
- Required to Have in Dir : Just the WAD.
-
- * Troubleshooting *
-
- Problem: The game kicks me out and says, "Demo is from a
- different game version!"
- Solution: Those internal demos were rocorded with 1.9. Why not
- upgrade to that?
-
- * Copyright / Permissions *
-
- Authors MAY use this WAD as a base to build additional
- WADs.
-
- You may do whatever you want with this file, as long as you give
- credit that the author can easily find in the text file. That
- includes those people who don't credit others except their
- friend, who watch Battlestar Galactica, and spell cool as kewl,
- as if they need Hooked on Phonics.
-
- * Where to get this WAD *
-
- FTP sites: ftp.cdrom.com
-
- BBS numbers: None.
-
- Other: None.
-
- * Final Note to SysOp/FTP Crew/Or Other People *
-
- Uhhh.. nevermind.
-